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	<title>Comments on: Are CSS Sprites A Mobile Web &#8220;Worst Practice?&#8221;</title>
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		<title>By: Rob L.</title>
		<link>http://www.cloudfour.com/are-css-sprites-a-mobile-web-worst-practice/comment-page-1/#comment-6706</link>
		<dc:creator>Rob L.</dc:creator>
		<pubDate>Tue, 01 Sep 2009 15:52:22 +0000</pubDate>
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		<description>Late to the post, I know, but I found this thread on the first page of Google results for &quot;CSS sprites on BlackBerry&quot; so I figured I&#039;d chime in. Responding to comment #1: just wanted to note that the iPhone won&#039;t cache files larger than 25kb (and that&#039;s the uncompressed size) at all so that&#039;s a huge consideration if you&#039;re creating sprites for mobile.

http://developer.yahoo.com/performance/rules.html#under25</description>
		<content:encoded><![CDATA[<p>Late to the post, I know, but I found this thread on the first page of Google results for &#8220;CSS sprites on BlackBerry&#8221; so I figured I&#8217;d chime in. Responding to comment #1: just wanted to note that the iPhone won&#8217;t cache files larger than 25kb (and that&#8217;s the uncompressed size) at all so that&#8217;s a huge consideration if you&#8217;re creating sprites for mobile.</p>
<p><a href="http://developer.yahoo.com/performance/rules.html#under25" rel="nofollow">http://developer.yahoo.com/performance/rules.html#under25</a></p>
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		<title>By: Barbara Ballard</title>
		<link>http://www.cloudfour.com/are-css-sprites-a-mobile-web-worst-practice/comment-page-1/#comment-5567</link>
		<dc:creator>Barbara Ballard</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cloudfour.com/?p=274#comment-5567</guid>
		<description>I would avoid sprites on IE Mobile; last time I checked it was basically no better than Openwave/Access/Au/Blackberry/etc. And I certainly wouldn&#039;t use sprites there.

But if you are doing a version for higher performance devices, then by all means use sprites. I&#039;m not too sure about the idea of a single sprite sheet, but perhaps a collection of them.</description>
		<content:encoded><![CDATA[<p>I would avoid sprites on IE Mobile; last time I checked it was basically no better than Openwave/Access/Au/Blackberry/etc. And I certainly wouldn&#8217;t use sprites there.</p>
<p>But if you are doing a version for higher performance devices, then by all means use sprites. I&#8217;m not too sure about the idea of a single sprite sheet, but perhaps a collection of them.</p>
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		<title>By: Andrew Hedges</title>
		<link>http://www.cloudfour.com/are-css-sprites-a-mobile-web-worst-practice/comment-page-1/#comment-5400</link>
		<dc:creator>Andrew Hedges</dc:creator>
		<pubDate>Thu, 04 Jun 2009 21:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cloudfour.com/?p=274#comment-5400</guid>
		<description>Yes, &quot;know thy browser.&quot; I would need to test it (or be Peter-Paul Koch!) to know for sure, but my guess is that WebKit- and Opera-based browsers will handle sprites just fine. The dangerous ground is likely to be IE Mobile. Even on the desktop web, there is a point where sprites can be too large to be helpful. Personally, I tend to break up my sprite images into sets of related items. It seems to be a good compromise for saving a few HTTP requests without requiring the user to download mammoth images.</description>
		<content:encoded><![CDATA[<p>Yes, &#8220;know thy browser.&#8221; I would need to test it (or be Peter-Paul Koch!) to know for sure, but my guess is that WebKit- and Opera-based browsers will handle sprites just fine. The dangerous ground is likely to be IE Mobile. Even on the desktop web, there is a point where sprites can be too large to be helpful. Personally, I tend to break up my sprite images into sets of related items. It seems to be a good compromise for saving a few HTTP requests without requiring the user to download mammoth images.</p>
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